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Friday, January 21, 2011

Spiney head - turpenoid smoothing


I used turpenoid to  brush the skin smooth. I first tried turpenoid natural but that did NOT work. It took about a minute to soak into the clay and then just made it gummy. Regular turpenoid worked great, quick acting solvent and it didn't soak too deep into the sculpey.
I like how it smoothed it out. Hoping to wrap this guy and start on the next bust. I will cast this guy once I figure out how to make a nice base.

Wednesday, January 19, 2011

Progress on the monster guy bust



 Started adding details, perhaps too many. I don't want this to become Harryhausen Kraken mixed with the Creature FTBL.

Probably going to change the horns and stuff and looking forward to firmer clay next time. Still not sure how to keep my surfaces nice. Some details seem random but I would love to have all textures and marks feel "intentional"




Tuesday, January 11, 2011

WIP my first clay bust

My first clay bust. I had a good time building this armature and sculpting platform (scrap wood, lazy susan, pipes all cheap at the hardware store).

I'm using Sculpey classic recipe. It's really soft but I have it already and since this is my first attempt it's probably going to be ok..

Started out doing an "innsmouth look" guy but I want to do that right, this guy turned into a dragon man of sorts. Still not sure what his skis is made of but I do want to try some really fine details. Seems hard in the soft sculpey.

The initial take, just threw some nav'i ears on there to see what it could look like. Ears always seem far too fragile and impossible to sculpt so I really want to have them.

Added a twist to the neck, also some 3/8 inch ball bearings as eyes. I guess I could actually make eyes out of sculpey and fire them then have nice hard eyeballs to sculpt around but I didn't think about that before I got these. Looks cool - hope it fires ok. Might be hard to paint but I don't think I will paint this one.

His profile. Next up is really digging into the skin texture. I'd love to do the entire piece by hand and take it to 100% finished. I'm pretty happy with my first sculpt. His anatomy is decent (although alien is more forgiving than real life for sure)

Casting

Making the frame again for the second half - I pulled off the plastelina and flipped him over (plastelina in this pic is just filler and I maintained a 1/2 inch between the wall and the figure)

Mixin' and pouring the second half. Kitchen counter.. drop cloth..

Separating the mold and pulling out the original, went pretty smooth but somehow I got a slight mechanical lock on the hand due to some silicone seeping over the edge, got it out anyways)


Two halves ! No clay!

So I realign, tape them together to get a nice tight seal. Tested the seal by blowing in the pour hole

Casting in plaster to test it out. realized my pour hole was too small and I need to strategically place some bleed holes.. Eventually cut his foot out and poured there. This mold is UGLY, need to remake it if I want a serious cast.

Final fellow. Notice how his finger tips didn't fill in. Air bubbles got trapped. Thinking about bleed holes or knocking the mold around a pit after pouring to get those out next time... Also he has a fat foot frrom the crude pour hole I had to make. Next up, a straight pour mold then a brush on mold with a 2 part support shell.

Thursday, January 06, 2011

Concept for the next sculpture

The spaceman casts came out ok but actually want to try a brush-on mold with support shell so I'm going to remold him.

In the meantime! I'm liking rhinos this year so I'm going to try a detailed rhino-thing head. This might not be the final design but it is sketch 1.

Saturday, January 01, 2011

Pouring the first half of the mold

 Demolding the first half. I made a predicable error and didn't have enough silicone Oomoo 30 to create both halves of the mold so I decided to make one half for now. There is an iphone app for calculating how much you need - should have checked PLUS I had a small leak in the plastelina block so I lost about 15% of the silicone to the interior of the clay blocking.

I used plastelina to displace as much silicone as I could knowing that in the end I'm gonna have to wrangle with that when I cast - having each half made of nice solid silicone would have been great or even if I had used plaster as a support shell (I'm watching vids and tutorials as I go so I didn't have that technology when I started using plastelina.)

Overall I suspect that for this kind of figure - pourable silicone might not be the way to go. Brushable (thick paste) silicone like Rebound 25 with a plaster support shell is what I'll try next.
Building the box for the pourable silicone and using plastelina to block off the front - I might have gotten away with a flat pour but since I didn't have a good sense of how forgiving the Oomoo is when demolding an underhang like the hands would have created I tried it this way.

Cosmonaut in his coffin. My workspace on the back porch and after using sealant and release agent, pouring the silicone so it is 1/2 inch over the highest point of the figure.

Overnight curing and then demolding. You can see the plastelina I used to block off the bottom. The surface of the mold is VERY ROUGH, I guess that is ok but still pretty ugly compared to the nice clean mold halves I was dreaming of. This is due to the surface of the plastelina used to block off the front side.

Mold-making and casting step-by-step THE COSMONAUT UNDEAD


First sketching out ideas and a concept painting.
Sculpting the pieces with Sculpey, I fire them and continue to sculpt the hardened pieces - sanding and gessoing to fill in small crevices until the surface is fairly smooth. I sculpted and fired the pieces separately for ease of sanding and because I didn't have a mold plan yet.

After attaching the head and arms by  "gluing" with more Sculpey - spraying gesso and giving it a final sanding pass. The surface is fairly rough but since this is my first mold I'm not worrying too much, I'll clean the flash and bumps on the final if need be.












I've seen some truly inspiring designs in the urban vinyl community plus some drool-inducing stuff from ThreeAToys sooooooo, decided to try to translate my own character design into a physical sculpture and learn a bit about making my own vinyl figure in the process.

As a concept artist I've always wanted to do maquette work so this is a bit of a jumpstart - doing a physical sculpture and taking it a step further by creating a reusable mold and casting it in hard plastic/vinyl. 

Starting conservatively, I decided to go with a pretty smooth cartoony cosmonaut character. I used Sculpey Original recipe 12 herbs and spices ( next time I'm going to use Premo which is firmer, original Sculpey gets pretty tacky when warm and conditioned).
I'm making the mold with "Oomoo 30" silicone rubber and Smooth-On hard white plastic casting material.

So.. I'm going to do a step-by-step of this project and future mold and casts.. Warts and all.



-Luke

Thursday, December 02, 2010

Thursday, October 28, 2010

crow sketches

Some studies of a crow I did for art lunch here at Maxis.

Wednesday, October 20, 2010

lunchtime landscape

I messed up in not blocking in the close mountains with a dark color so the pale blue comes through a bit but for a quick painting this came out ok.

Wednesday, September 08, 2010

Quick character doodle

Got tired of what I was working on so took a few minutes to block this guy.

Black silhouette, carved the edges with the eraser, overlay color.

Monday, August 16, 2010

The new political party


Trying out Painter as opposed to Photoshop. The mark making and textures are great but the control in fine details is less (trying to use artist's oils exclusively right now).

Tuesday, July 13, 2010

Comissioned portrait of Atlas

I'm starting to tell his story at www.twitter.com/auldrobot.

Follow it if you want to hear the prologue to my forthcoming comic.

-Luke

Sunday, June 27, 2010

Quick comic based on a photo of a friend

Saw cool pic of a friend on facebook and made this one shot comic page.

Thursday, June 10, 2010

some sketches

These above are studies of Phil Hale paintings

This is a montage of 10 minute value studies done at our art lunch thing at work.

Tuesday, May 11, 2010

New beast for Project X

This is the first concept for a new monster that Team 3D Strikeforce 5000 is going to incorporate into the forthcoming awesomeness.

Friday, May 07, 2010

weak-day

My 4 month old laptop died yesterday and took with it all of my art from that time. Al I have is the images I've posted online various places.

I want to get it replaced under warranty but that prevents me from opening the case to get at the hard drive to download the files.. Conundrum.

p.s. Iron Man 2 at the Castro theater = very good. Best theater in SF.

Monday, April 26, 2010

show stuff

The show was interesting. Lots of people came through and there was a ton of good feedback. I had to figure out on the fly how to price stuff and sortof failed because I wasn't ready to sell work for the first few hours. Not really my goal to sell anything but it's great to have someone appreciate something you made.

6 months 'til the next event - time enough to cull the crap from my herd of artwork and have a really strong set.

Starting soon - after taking some time to chill out and do some no-deadline work.

Tuesday, April 20, 2010

Open Gallery this weekend in San Francisco


This Friday opening. 
Through this weekend.
Free wine and snacks! Tons of art, tons of people.

I'll have some horrors up on the walls and a bunch of sketches inside my gallery. Come say hello!

-Luke

Thursday, April 15, 2010

My uncles

Drew this picture of my uncles at the most recent family gathering. No one could see them but me. I love my uncles.

Tuesday, April 06, 2010

Some concept art



Warrior angel concepts. Personally I'm tempted to make any known traditional figures into inhuman monsters (who knew they were actually hideous?!) but for these guys I kept them humanoid but with a bit of malevolvence.

Not peaceful and mild but more ancient and dangerous.

Monday, March 29, 2010

Done on an Ipod with Sketchbook Mobile. It can do a lot but the brush size switching is pretty slow. hard to use it without all the shortcuts I have set in Photoshop.

Monday, March 01, 2010

Thoughts with no art

I'd love to be the guy who updates his blog every day but the only stuff that I'm proud of is under NDA so I have no idea when I can show any of it. 2011?

My portoflio looks like I made it in 1998 and my blog is a ghost town! My resolution for the year is to get this frankenstein rolling and update more instead of having to make excuses for this archive of doodles from my months of unemployment.

The challenge this year will be to do my best work on the TBA game AND develop my personal project in time for Comi-Con.

I also really want to do some concept work for a film. "Design a badass crate" would be cool as long as my concept gets on screen. For that, I need a living portfolio.. Waiting for lightning so I can shock this corpse into a villager-eating monster.

Sunday, January 10, 2010

side face




Revised this one a bit once I got better reference.


Brenda in profile

Wednesday, December 09, 2009

Auncient One



At work we did a "giant monster" themed sketch session.

Tuesday, November 24, 2009

A day of thanks

Thanks for the fingers, Santa. Without which I could not tickle the harpstrings.

Thursday, November 19, 2009

Zomb


A quick zombie gunslinger offering meat

Saturday, October 17, 2009

The birth and death of Supershitty Comics

At a cafe today I decided to write a comic. No planning. No "good" art. Just get that shit done!

I drew three square cells and then put some super simple characters in random poses then added dialogue without knowing what they were going to say next.

The first and last 3 issues of GEIST, here for you now.