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Saturday, October 17, 2009

The birth and death of Supershitty Comics

At a cafe today I decided to write a comic. No planning. No "good" art. Just get that shit done!

I drew three square cells and then put some super simple characters in random poses then added dialogue without knowing what they were going to say next.

The first and last 3 issues of GEIST, here for you now.






Wednesday, September 23, 2009

Monday, August 31, 2009

kid head - octopus body



a new face. Trying to get some skin tones down. Angry boarding schooler.


Tuesday, March 17, 2009

Character concept


Somewhat deformed character concept (minus some text and titling)

Monday, February 16, 2009

Wednesday, December 10, 2008

Monday, December 08, 2008

magician poster

I was looking for something to do yesterday and saw a post on craigslist from a dude who needed a business card. He was a magician with a crappy website so I emailed him and made this (had to be b/w due to the card stock he was using.) Basically worked pro bono.

I tried to capture some of the old style classic magic posters and practice a little graphic design which I usually avoid. Came out pretty cool and he was happy.

The final size is business card but this is 1/4 work size. The text is all his request (he really wanted to show how "green" his Magic biz was)

Friday, November 21, 2008

Parambulator



I felt the need to do something with more than 2 legs so here it is. Still trying to keep it in control during the transition from scanned pencil sketch to painted. There are so many unintentional marks and textures that gradually get painted over even if they are cool. Hmm. I think ultimately the way to go is with a simpler sketch then paint in the base through details so there isn't the remorse of painting over something that could stand alone but that doesn't work in the final piece.
On to storyboards..

Thursday, October 23, 2008

YAK!


Keith Thompson has a cool look, sortof like Wayne Barlowe but not as good. Here is me trying to do a quadruped in that style

Friday, October 10, 2008

my first device



I guess it is just a flashlight but it looke much more complicated

Wednesday, October 08, 2008

an angry turk?


Some parts of this guy came out as intended but there are some glaring bad perspective parts that really bother me. Values and contrast are 80% of what I wanted, on to the next I guess.

the original sketch

Monday, September 08, 2008

3D based city with Titan


I made a simple 3D model in Maya - then textured it and drew details in photoshop.

This was meant to be a period architecture piece but I had to throw in a Titan protecting the city from some huge blast. We can never understand their motives..

Getting a bit tired of this color scheme now..

Saturday, September 06, 2008

realistic environments



Trying out some more realistic textures. Less stylized. The guy in this is a bit more painterly but I accidentally saved the flattened image so he is in there permanently.

Friday, September 05, 2008

Outside the city speedpainting





Lunchtime quick street scene numero 2.



No perspective fussing here. Bricks lit by the fire!

Sunday, August 24, 2008

Monday, August 18, 2008

Quick character - comfy


This character is just a fast concept in a comfortable style for me. Cartoony, not too finished. From a sketch, Scanned and given a steampunk color theme. I'd like to do some more realistic people when I can put more than a few minutes into a personal drawing. Soon!

Cliff castle with some concept sketches






I was about to go to sleep and had this idea pop in my head of a cliff with animal headed cylinders extending over the edge. After a few sketches I worked up this idea. I like it but got too mired in the messy middle phases. The values work desaturated though so I know they are good:) * If it looks good in black and white then the shadow to light balance is correct.

I wish the architecture was designed better - it is really bland and not to scale (windows are too big by far) but I didn't work on a detailed sketch so had to make it up as I went along. Next time I will definitely use real perspective and map out a tight sketch for architecture before painting.

Monday, August 04, 2008

Space crap


Space town
Moon Burg Quadrant
Star-ville Region of the Kentucky Nebula
U.S.A.

Saturday, August 02, 2008

speed painting


10 minute mountain

blue junkland





I wanted to do another pice with the same blue night, industrial theme color scheme as the last one. This one was little more planned out to begin with. Took maybe 2.5 hours?

I started with perspective lines. Added junkland shapes and went from there, adding the miner/traveler and the working forge area last.

Friday, August 01, 2008

City scape


Next attempt at landscaping with the brush set. To be clear, I'm using someone elses brushes. Huge time saver if the project needs loose and gritty. Going to try something naturalistic next.

new brushes


I am trying out a new set of brushes. Makes loose and fast landscapes pretty easy. Compared to the soft brush I used on the last one, this landscape has way more detail and took about an hour.

Tuesday, July 29, 2008

some faces



I've been working on skin tones and faces in general a bit. Here are my first few. The mohawk girl has jelly bean of a head and her ear is in the wrong place but the skin is passable. I like how the guy came out, took a bit longer on him.

Monday, July 07, 2008

Viola



Not a huge backstory on this. Just trying some stuff without doing a sketch first.

Space woman beating a low charisma fuzzball.
Some surly guy with patterned skin brands.