I made a simple 3D model in Maya - then textured it and drew details in photoshop.
This was meant to be a period architecture piece but I had to throw in a Titan protecting the city from some huge blast. We can never understand their motives..
Trying out some more realistic textures. Less stylized. The guy in this is a bit more painterly but I accidentally saved the flattened image so he is in there permanently.
This character is just a fast concept in a comfortable style for me. Cartoony, not too finished. From a sketch, Scanned and given a steampunk color theme. I'd like to do some more realistic people when I can put more than a few minutes into a personal drawing. Soon!
I was about to go to sleep and had this idea pop in my head of a cliff with animal headed cylinders extending over the edge. After a few sketches I worked up this idea. I like it but got too mired in the messy middle phases. The values work desaturated though so I know they are good:) * If it looks good in black and white then the shadow to light balance is correct.
I wish the architecture was designed better - it is really bland and not to scale (windows are too big by far) but I didn't work on a detailed sketch so had to make it up as I went along. Next time I will definitely use real perspective and map out a tight sketch for architecture before painting.
I wanted to do another pice with the same blue night, industrial theme color scheme as the last one. This one was little more planned out to begin with. Took maybe 2.5 hours? I started with perspective lines. Added junkland shapes and went from there, adding the miner/traveler and the working forge area last.
Next attempt at landscaping with the brush set. To be clear, I'm using someone elses brushes. Huge time saver if the project needs loose and gritty. Going to try something naturalistic next.
I am trying out a new set of brushes. Makes loose and fast landscapes pretty easy. Compared to the soft brush I used on the last one, this landscape has way more detail and took about an hour.
I've been working on skin tones and faces in general a bit. Here are my first few. The mohawk girl has jelly bean of a head and her ear is in the wrong place but the skin is passable. I like how the guy came out, took a bit longer on him.
These are the alchemists. Not your typical wisened european chemists but men who are following the Great Work in various ways. This guy is more of a blacksmith, with protective leathers due to explosive endeavors. He has already lost a leg but still gazes deeply into his creations. This fellow below is inseparable from his bopkin. He is selfish and dangerous. This one is just a blue sky attempt - alchemy on an alien scale. Human ingredients are needed. His pose is reminiscent of giant buddhist statue, perhaps they used his form as a model. He has humanoid anatomy on the outside but his pose has no counterbalancing, inside he is boneless. His clothes are perhaps a crabs casing. Giant voodoo alien alchemist?
Just a quick black and white undead bandleader patriot gunslinger looking for a ride.. A bit sloppy but I'm proud of how the tree branches came out - just made a crappy brush and threw em down in 5 seconds. Economy!
I tried some new stuff with this guy. Didn't take him to the level of finish I would have liked but my hand is hurting from the day of painting.
I do like how his face is hard to focus on, with an upper face it's almost like your eyes are crossed for a second when you look at him. His posture recalls hindu statues, double limbs and multiple eyes pimple his body. Two cherubim souls help unfurl his "wings" as he meditates.
I did paint over a sketch on this, it is showing through. Needs more work but I'll probably move on. The lighting came out ok but not as intentional as it could have been.
Creepy pin eyed priest, some surly snail-like alien smoking and an overjoyed undead fellow looking for love.
These potraits are taken from a scanned pencil sketch and colored with an overlay layer underneath the spencil set as a multiply layer. It's a pretty good way to do a fast coloration with value but still needs to be painted over if these are going to be taken to the next step of polish. A finished piece in this technique would have no pencil marks showing.
Some demon types. The first cannot be reasoned with at all. it is all fury and smoke. It bends the air around it, pressure and shockwaves. the second demon might listen to you for a minute, if only to find out how to torture you more effectively. His skirt is leather made of souls, only the eyeholes are recognizeable, it is seamless.
The pit that forms the ninth circle of Hell. Traitors are frozen in a lake of ice called Cocytus. They enter this circle through the chest of Antaeus - a giant frozen into the firmament of the pit. This rightmost image is inspired by the idea that Hell has fauna that predates the angels' fall. These industrious creatures work the billows in a smoky landscape.
A doorway. Escaping hell is not easy. This door doesn't go out anyways. It goes someplace bad, and it's not easy to get through the door. Sometimes anywhere else is better than where you are.
Various folks. Didn't shade them just took em close to final lines.
This guy lives in hell. He doesn't have a personable face.. But he does adorn himself with a fur or two. He has his likes and dislikes but none of them have anything to do with compassion.
Above: Clean techno jumpsuit guy with uncontrolled plant hybridization. His arm is in a test tube of nutrient kindof like what you get when you buy flowers. He's rooted at the bottom and leafy up top. Losing his humanity a little in his masked face. Next is an idea me and a friend worked up about a victorian gentleman who has a twin body growing out of his back conspicuously. It thrashes and has "moods" all the time and in his conservative social group he just tries to ignore it..Imagine dinner party.. Puberty..etc..pink elephant. I was looking at an old folder named "art" on my desktop and realized I have a ton of unfinished drawings that I may have to admit I will never get to finish. After not seeing them for several months I find some of them are cool and just to preserve them I've put em up here. Mostly character concept sketches. It's hard to look at some of them but I think there are some good ideas here.
This one I WILL finish..It's just too clean not too. Plus I really like her character. Typical chick in space suit with a way too big gun but she's still girly and swingin a purse.
I really like the slick look that a lot of today's cartoons have. With such line economy they add a huge amount of style. Not my personal style but I wanted to give it a shot.
When doing the initial sketch for this guy, I tried to have geometric connections. Lines lead into other ones. There is a stiffness to this guy, lines are straight and curves are exact and inflexible. This hopefully is in contrast with octopus' curves.
The guy is a smoker, he likes fire and smoke. His outfit is brownish and his eyes are tired. His angles are stiff. The octopus is cool and wet - Feminine.
For this guy to work with an octopus he has to carry a water spritzer. It is obviously cumbersome to have an octopus on his arm at all times but he is willing to compromise his nature to keep her close. Is it love or symbiosis requiring lots of energy to maintain? The curl logos on his sleeves evoke a little oceanic, nautilus or octopus- arm feel or is it smoke?