This is the color and light study I did first. Took me about 20 minutes to mock this up and I feel like I had to work the final image for hours just to be as effective as the study. In the end I prefer the final but there are still a lot of great implied details in the quick study.
Monday, July 29, 2013
Dream of Leviathan
I had a dream of this image about a year ago and finally painted it up. I decided to treat this like a concept for a film shot so I used photo textures like the whale skeleton.
Wednesday, July 24, 2013
Monday, July 22, 2013
Wednesday, July 17, 2013
Wednesday, July 10, 2013
I found this old comic I started circa 2010?
I was messing with trying to make comics. At the time I hated this but it has grown on me.
I never got around to doing the pages and pages of the robot saying "harm a human" over and over again all night long on the couch..
I never got around to doing the pages and pages of the robot saying "harm a human" over and over again all night long on the couch..
Thursday, July 04, 2013
Sunday, June 30, 2013
Wednesday, June 26, 2013
Sunday, June 02, 2013
Tuesday, May 21, 2013
Voluc the Devourer
Voluc was one of the first characters we designed for Dawngate. He started in my sketchbook and grew into the handsome man he is today thanks to Patrick Morrison's modelling, Kiyoshi Okuma on FX and Zach Baharov animating.
Sunday, May 19, 2013
Thursday, May 16, 2013
Max Von Sydow and our new game
www.dawngate.com
Just announced this thing we've been working hard on for a while. Check it out! I'm art directing it.
Just announced this thing we've been working hard on for a while. Check it out! I'm art directing it.
Saturday, May 11, 2013
ten minute big brush Edgar Payne study
I am clearly blind. Colors are totally wrong. I used desat red instead of a nice toasty orange, among other things...
Friday, May 10, 2013
Tuesday, May 07, 2013
big blocker brush film still studies
I started this aiming to use as few strokes as possible. 10 got me no where so I just freestyle blocked stuff in. I like the result, like painting with a roller.
Monday, May 06, 2013
Tears in rain
Bladerunner study. I overworked it. Really trying to simplify this and not noodle with the small brush.
Saturday, May 04, 2013
Thursday, May 02, 2013
Payne again
Edgar Payne study. Trying not to color pick until I'm done to check how close I get the colors. Not doing well yet but the values are pretty close when desaturated.
Wednesday, May 01, 2013
some studies in black and white
Studies of photos of model Ilaria Pozzi from the internets done in black and white. Last image is just a random face.
edgar payne studies
trying to learn this shit. After the Nathan Fowkes workshop I'm pumped to do landscapes. These are Edgar Payne studies from internet photos on another monitor, no color picking.
Tuesday, February 05, 2013
Sunday, November 04, 2012
Monday, October 15, 2012
Wednesday, October 10, 2012
Tuesday, October 09, 2012
Monday, August 20, 2012
Saturday, February 04, 2012
two images from live demo at Art Institute
Rembrandt is a little washed out and the dino head is a tad muppety but not bad, less than an hour each for sure.
Wednesday, February 01, 2012
Thursday, September 01, 2011
Wednesday, July 20, 2011
Monday, July 11, 2011
Messing around in Mudbox
Messing around in Mudbox today.
Black Ned vs the Arctic Blindness part 2 - Beyond the Cave.
Saturday, June 18, 2011
new brush
I keep suspecting there are really cool brushes in my pallette, I found this one called "big fuzzy gesture tool#1".
Thanks to whoever made it.
Sketched out this chick in an action bikini.
Thanks to whoever made it.
Sketched out this chick in an action bikini.
Friday, June 10, 2011
Wednesday, June 08, 2011
mecha chick
Did this per request of a buddy at work. The mechanical design needs work but I am hoping since there is a chick in there no one will care!
Tuesday, May 03, 2011
Sample of the cinematic we did for Darkspore
This is a quick compilation Brandon put together of some of the shots from our game cinematic. Total we did about 10 minutes of footage, me illustrating and Brandon animating the layered PSD's.
http://vimeo.com/23187322
http://vimeo.com/23187322
Thursday, April 28, 2011
BLAM!
Seriously. Our game is good. If you want to hate on Spore.. remember most of us didn't even work on that game. Darkspore is solid..
Here is a poster I put together.
Here is a poster I put together.
Friday, April 08, 2011
crust-ape
Experimenting with Sculptris. Stuck with a classic wrinkled ape. I overworked this but like the medium a ton.
Thursday, April 07, 2011
Alien sculpt in modeling clay
I saw a great vid with Jordu Schell - that guy is awesome and a good teacher. He seems to be answering all the stuff you would ask and it's beginning techniques mixed with advanced stuff.
This alien sculpt is my first real maquette.
I have done two pretty generic smooth alien heads plus the big Zabrak dude so next up want to try realistic human or something more alien ambitious.
This alien sculpt is my first real maquette.
I have done two pretty generic smooth alien heads plus the big Zabrak dude so next up want to try realistic human or something more alien ambitious.
Tuesday, April 05, 2011
Codex Innsmouthii
My great great grand uncle Corvus O'Haeringtaun bequeathed this book to the first of his descendants to "growe to the hite of six foots tall and two palms again". Turns out that I am the first of the family to do so!
I scanned a couple pages here. Some weird stuff. I can't read the handwriting, old cursive and it is bleeding a little.
Can make out the words "Dagon" and "Innsmouth". A few others.
I scanned a couple pages here. Some weird stuff. I can't read the handwriting, old cursive and it is bleeding a little.
Can make out the words "Dagon" and "Innsmouth". A few others.
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